Diploma in 3D-Modeling & Graphics
Diploma in Cartoon & Animation
Diploma in Video Production
Diploma in Web Animation
Master Diploma in Graphics & Animation
Master Diploma in Multimedia
 Level I - 2D Animation
 Level II - 3D Animation
 Level III - Audio & Video Editing
 Level IV - CBT Development
 Level V - Web Designing
 Level VI - Film Industry Specialist
3D Studio
MAYA

The world’s most amazing graphics & animation package with the features of Modeling, Animation, Lighting, Texturing and Special effects in-built in it, Maya has bagged OSCAR Award for giving able support in the field of Visual effects to the Hollywood film industry.

Course Objective: Upon the Completion of the course, the students will be able to create hi-end 3D models, Animation, Lighting, Texturing and Landscape using the features of Maya.

Who can learn: Any person who has the thirst to learn hi-end Graphics and Animation, who has visual and creative skills and abilities, who has unlimited skill of 3 Dimensional art can learn this hi-end 3D Software MAYA with ease.

Dynamics : Creating Particle, Creating Emitter, Particle Collision, Goal, Creating Fluid effects - Ocean, Pond, Creating Collide, Creating field effects - Air, Drag, Vortex, Gravity, Newton, Radial, Turbulence, Uniform, Creating Rigid bodies - Active rigid body, Passive rigid body, Creating Constraints - Pin, Nail, Hinge, Spring & barrier, Creating Soft bodies, Creating Effects - Fire, Fireworks, smoke, Lightning, Shatter, Curve flow & Surface flow

Modelling : Creating NURBS Primitives, Creating Polygon Primitives, Creating SubDivision Primitives, Creating Control Vertex Curves, Creating Edit Point Curves, Creating Text, Creating Lights & Camera, Editing Curves -Attaching & Detaching Curves, Intersecting curves, Extending & Smoothing curves, Creating Surfaces - Revolve, Loft, Extrude, Birail, Bevel, Editing NURBS - Trim, Boolean, Open & Close, Stitch & Sculpt, Editing Polygons - Subdivide, Extrusion of Face & Edge, Duplicating Face, Merging & Splitting vertices, Make hole tool, Types of Mapping, Modifying the UVs, Rotating the UVs, Flip UVs, Relax UVs, Normalise UVs, Editing Sub-division Surfaces - Full Crease, Partial Crease, Mirror, Collapse Hierarchy, Converting selection modes.
Animation : Animation, Setting keys, Breakdown Keys, Driver Driven keys, Transform Keys, Creating Ghost, Motion Trails, Creating Animation Snapshot, Attaching a path for motion, Creating Blend, Lattice, Cluster, Jiggle, Creating Bend, Flare, Twist, Sine, Squash, Wave, Creating Wire, Constrains - Point, Aim, Orient, Scale, Creating Parent, Geometry, Joint
Creating IK Handle, Full body IK, Enabling IK/FK Controls, Creating Character Set, Sub-Character sets, Adding to character set, Removing from character set, Merging Character set

Rendering : Material Attributes, Assigning new material - Blinn, Phong, Lambret, Anisotropic, Ramp shader etc., ,
Assigning new Bake set, Creating light links, Creating object links
Light centric, Object centric, Working on Textures - 3D Paint Tool
Creating Texture / Deleting Texture reference object, Rendering Current Frame, IPR Render current Frame, Redoing both the renders
Testing resolution, Batch Rendering, Creating Paint Effects - Creating Grass, Galaxies, Plants, Feathers, Flesh, Food, Galaxies, Trees, Underwater etc.,
Making object paintable, Sharing one brush, Removing the brush sharing
Creating modifier, Looping Brush animation, Making brush spring, Baking spring animation, Creating curve utilities - simplifying stroke path
curves, setting stroke control curves, Attaching
, brush to curves, Saving brush presets. Creating Toon effects, Assigning fill shader, Assigning outline, Setting camera background color, Reversing surfaces, Converting toons to polygon, Assigning outline properties.

General Editors - component editor, Attribute, spread sheet, connection editor, Visor, Channel, Control
Rendering Editors - Render view, Render settings, Hypershade, mental ray, render layer editor, Multilister
Animation editors - Graph editor, Trax editor, Dope sheet, Blend Shape
Relationship editors - sets, Deformer sets, Character sets, partition, Display layers, Render layers, Light linking. Attribute Editor, Outliner, Hypergraph, UV Texture editor

Duration
4 Months
Untitled